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The most recent update to the game adds a slew of new features, including a wall that blocks vision from the Terrorist spawn on Dust2 through mid-game.

Valve has published “Operation Riptide,” the eleventh operation for CS:GO, as well as a number of gameplay tweaks, including the addition of a Private Matchmaking Queue mode. The four key gameplay updates that are most important to the professional scene are: Terrorists may no longer see CTs crossing Dust2’s mid doors due to the addition of a wall that obscures vision, forcing players to commit suicide to obtain insight. In “most game types,” grenades have also been made droppable, similar to guns.

The M4A1-S’s body damage has been increased, while the Deagle’s body shot damage has been lowered (it used to two-shot foes at close range). A short competitive matchmaking option based on the MR16 ruleset has also been implemented (first to 9 rounds). Deathmatch, meanwhile, has been updated to let players to choose between classic, team, and free-for-all variants.

Operation Riptide is now available, with new maps, missions, and ways to play your favorite game styles! Activate an Operation Riptide Pass and complete missions to unlock new agents, weapon collections, stickers, and patches.

The following are the complete patch notes:

[GAME MODES]

Private Matchmaking Queues:

  • Create a private Premier match on Valve servers by generating a Queue Code and sharing it with your buddies.
  • Alternatively, choose one of your Steam Groups and play a match with only other members of that group.

Short Competitive:

  • In competitive Matchmaking, you can now choose between three match time options: short (MR 16), long (MR 30), or no preference.

Deathmatch:

  • Classic Deathmatch, Team Deathmatch (first team to 100 kills wins), and Free-for-all Deathmatch have all been added to the Deathmatch menu (all players are enemies).

Demolition

  • The maximum number of rounds has been reduced to ten, and the half-time team swap has been removed.
  • Weapon progression has been tweaked
  • Round time has been reduced

Arms Race

  • Weapon progression has been tweaked, with players now receiving a health shot after three kills.

[GAMEPLAY]

  • Grenades can now be dropped in the same way that guns can.
  • After death, vision is reduced from 3.0s to 2.0s (vision by headshot reduced from 1.0s to 0.5s).

Deagle

  • Body harm is reduced.

M4A1-S

  • Increased body damage

Dual Elites

  • Price cut to $300

Riot Shield

  • CTs in Casual Hostage map groups can now purchase the Riot Shield heavy weapon from the buy menu.

[MAPS]

  • In the Danger Zone game mode, County has been introduced to official matchmaking.
  • In Competitive, Casual, and Deathmatch game modes, Basalt and Insertion II have been added to official matchmaking.
  • In Wingman game mode, Ravine and Extraction have been introduced to official matchmaking.
  • Grind, Mocha, Pitstop, Calavera, and Frostbite are no longer accessible in official matching.

Dust2

  • Slight visibility modification from T spawn to mid
  • Improved visibility from higher tunnels into B back site

Inferno

  • Solidified the gate at the top of the banana
  • Revised the 1v1 layout
  • Minor bug fixes

Ancient

  • Fixed bullet penetration on plywood surfaces
  • Additional optimizations
  • Increased the amount of the plantable area in both bombsites
  • 1v1 arenas have been added.

Please check out the following website for further news articles:

https://newscubby.com

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